game
Chain Reactor
Plant nodes on a 3×4 grid, fire beams, win on controlled power.
Open
Live: https://skitz-games.pages.dev/games/chain-reactor/play/
Goal
A 3×4 shared board. Play one card per turn (hand of 3, 10-card singleton deck). Nodes fire orthogonal beams (skip empties), capture tiles at ≤0 power (reset to 1), cascades depth 4. After 6 rounds, highest controlled power wins (or board full).
First two minutes
- Tap Play. Pick a craft if asked: Volt (Flood), Prismatic (Redirect), Void (Invert).
- Drag or tap a node from hand onto a legal grid cell.
- Watch beams capture / chain. Energy scales 1→6 across rounds; turns are timed (15s).
- After a first win, try Daily for a shareable score. Campaign is extra districts vs AI.
Controls
| Action | How |
|---|---|
| Play a node | Drag from hand onto the 3×4 grid (or tap-to-place) |
| Pass / confirm | Follow on-screen turn prompt |
| Modes | Play / Daily / Campaign from the home screen |
Done when
Round 6 scoring screen, or an early board-full result.
Tester notes
- Catalog unreleased but the web slice is playable.
- Godot copy lives in
chain-reactor/godot/— same Phase-1 rules.

